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 Merchant Lords

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Bright Eyes
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Join date : 2012-03-18

PostSubject: Merchant Lords   Fri Jan 18, 2013 12:15 am

Alright this is the Merchant Lord Nation RP.
Main points
-This will be taking in a fictional world, non-fantasy though I may be convinced otherwise if enough of you want it, in a middle eastern like nation. It will have a similar scenario when Jerusalem was conquered by the Europeans and the Muslims settled terms for it being a City of free Religion.
-The King of the distant Europeanisk nation is actually a friend of the current Middle-eastern's king. They genuinely don't want to fight a war against each other when the radicals on both side call for blood.
-You will be starting up as a Merchants that control trade in rather small portions of the nation.


Play styles: Do whatever the fuck you want really, don't go penthouse stupid though. I don't want to find a order P.M. saying i research into explosive dust. Unfortunately I'm taking that aspect out of Nations is the research into any technical field. Actually no it will take a long ass time instead. Like 6-8-10 turns unlike the usual 2-4-6. It will also consume a good portion of your savings.

I will be making a map with Hexographer.
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lifeandliberty

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PostSubject: Re: Merchant Lords   Sat Jan 19, 2013 12:57 am

Super excited! I vote that we do not have this one be a fantasy.

Also, how will this work?
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KommytheFox

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PostSubject: Re: Merchant Lords   Sat Jan 19, 2013 1:58 am

Count me in.
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Bright Eyes
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PostSubject: Map   Mon Jan 21, 2013 10:12 pm



Here is a map. I've hadn't placed any cities, towns, ports,/much yet.
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